The concept of devices being able to read users’ moods would be an amazing tool for researchers. Scientist and programmers could work hand in hand to research and pinpoint what kinds of digital interactions trigger human emotions. As an educator, I started thinking about being able to gauge student emotion levels as they engage and interact with instructional tools. Wow!
But one question remains in my mind, as consumers of technology interact with these sorts of devices that react to the user’s mood or emotion, how is this empowering human’s ability to self-regulate? For example, say a 12 year old plays a video game that is responsive and never lets that child experience frustration. . .how is the child going to learn to regulate their own emotion? Should video games let users exhibit some levels of frustration? What level is healthy?
I love these new discoveries of technology and science because I think it does open the doors to an ever-changing landscape, and also healthy debates of our own explorations of the human mind.
Bilton, Nick. “Devices That Know How We Really Feel.” Bits Devices That Know How We Really Feel Comments. The New York Times, 4 May 2014. Web. 10 May 2014.