Devices that know how we really feel?

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Devices that know how we really feel?

The concept of devices being able to read users’ moods would be an amazing tool for researchers.  Scientist and programmers could work hand in hand to  research and pinpoint what kinds of digital interactions trigger human emotions. As an educator, I started thinking  about being able to gauge student emotion levels as they engage and interact with instructional tools. Wow!

But one question remains in my mind, as consumers of technology interact with these sorts of devices that react to the user’s mood or emotion, how is this empowering human’s ability to self-regulate?  For example, say a 12 year old plays a video game that is responsive and never lets that child experience frustration. . .how is the child going to learn to regulate their own emotion? Should video games let users exhibit some levels of frustration? What level is healthy? 

I love these new discoveries of technology and science because I think it does open the doors to an ever-changing landscape, and also healthy debates of our own explorations of the human mind.

Bilton, Nick. “Devices That Know How We Really Feel.” Bits Devices That Know How We Really Feel Comments. The New York Times, 4 May 2014. Web. 10 May 2014.


Social Emotional Learning and 21st Century Learners

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Social Emotional Learning and 21st Century Learners

How can we facilitate a discussion with kids that promotes the positive use of social media, technology and digital citizenship? Especially without sounding like nagging adults. Schools should be encouraging the use of social media like learning opportunities to MODEL how our students. Do schools need to be 1:1 to do this?