Devices that know how we really feel?

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Devices that know how we really feel?

The concept of devices being able to read users’ moods would be an amazing tool for researchers.  Scientist and programmers could work hand in hand to  research and pinpoint what kinds of digital interactions trigger human emotions. As an educator, I started thinking  about being able to gauge student emotion levels as they engage and interact with instructional tools. Wow!

But one question remains in my mind, as consumers of technology interact with these sorts of devices that react to the user’s mood or emotion, how is this empowering human’s ability to self-regulate?  For example, say a 12 year old plays a video game that is responsive and never lets that child experience frustration. . .how is the child going to learn to regulate their own emotion? Should video games let users exhibit some levels of frustration? What level is healthy? 

I love these new discoveries of technology and science because I think it does open the doors to an ever-changing landscape, and also healthy debates of our own explorations of the human mind.

Bilton, Nick. “Devices That Know How We Really Feel.” Bits Devices That Know How We Really Feel Comments. The New York Times, 4 May 2014. Web. 10 May 2014.


Social Emotional Learning and 21st Century Learners

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Social Emotional Learning and 21st Century Learners

How can we facilitate a discussion with kids that promotes the positive use of social media, technology and digital citizenship? Especially without sounding like nagging adults. Schools should be encouraging the use of social media like learning opportunities to MODEL how our students. Do schools need to be 1:1 to do this?

What does 3D printing have to do with libraries?

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My administrator asked me this question. “What does 3D printing have to


 do with libraries?”

Of course my response at the time wasn’t completely articulated how I wanted. After reflection, this is my response.

3D printing has everything to do with libraries.  The new slogan in the library world is that we are so much more than books.  We are a mecca of the collective knowledge of our communities.  Technology has changed the frontier. Humans used to communicate new ideas and learning in the pages of books. In this new frontier, the flood gates have opened and we stand on the cliff of a sea of thoughts, ideas, images and sound. We have to do something with this flood of information. Learners expect and demand an interactive experience . . . they want to comment, create and manipulate their understanding.

What can we do with collective skills? Put them to work! 3D printing makes our ideas reality. Physical objects we can hold.  By using measurements, formulas and computer design. . .we can create physical objects. Isn’t this how new products are designed in the manufacturing and engineering world?  Our students are tomorrow’s engineers, business people, computer designers, scientists, and other fields that don’t even exist yet.

So. . .yes, the library will always promote reading and the love of books.  I love losing myself in a good story. Human’s need for stories and shared experiences will never cease to exist . Libraries are places of community because we house these shared treasures. But this is a new era, where we can create new stories online and share them with the world.  We can write instructions for our favorite craft or recipe that others can use and create in their homes. And now, with 3D printing, we can create objects online in a community . . . and print these objects at the library!